I like this article. I agree with many points in this. Especially the Gnasher. While it has remained the most used weapon by many players (myself included), it has some major flaws. Variable range, random one-shot downs, sometimes shoots marshmallows.
Retro-charge is extremely finicky. Sometimes it impales from short range, other times I'll charge practically the full length and it just does impact damage.
Something that should be mentioned is the concept of Regions. While I like the idea of knowing how many are playing a certain playlist in both your Region and WorldWide, I do not believe it to be great in placing people in optimal matches. I am constantly stuck with players from Mexico, and the connection is extremely variable. Sometimes I have a great connection and have no complaints while other times, the connection is terrible and I can't do anything. With these terrible connections, almost anything can break, from grenades killing me while I am out of range, to being bodied through walls, being mantle kicked from odd angles to updates that take a second or more. I understand that they are trying to counteract the lag from different areas, but I think they need to redefine "Regions" and find a way to optimize matchmaking.
If you wanna design the game yourself then go get a job at Epic ya son of a bitch
The gears of war community, ladies and gentlemen. Derp.
Yeah, why suggest good ideas to improve a game and make the hardcore fans and casual fans of the series happy, right?! That's stupid!
Thanks for taking the time to write this. The point about the DLC splitting the community is spot on. With so many free to play games coming online, the business model for paid maps as DLC is going to be tough to sustain. The experience of playing with your friends is the product, the game is just a reason to do it. The ability to gift a map pack that you purchase to one friend might help here.
One addition I'd like to see in GOWJ is additional points for good team behavior in multiplayer. It helps take the focus off K/D and makes it more fun for the casual player. For example, Distraction and Protector points in Halo 4. GOW multiplayer is fairly punishing for new players because there are so many highly skilled players ready to mow you down and few rewards beyond K/D and MVP.
Also, playing stacked teams as a solo player in GOW3 was very imbalanced. I'd love to see the AI skill level drastically increased so that the bots on your team could balance out even the best of stacked teams. I understand there are platform limitations that make this difficult but even a layer of simple team dynamics in the AI would help keep people from backing out of hopeless quick matches. (Especially if the bots were committed to protecting the solo players).
I also agree on the special event game types. Please provide a complete description of what the game type is. Curiosity isn't enough to get new people to try new game types, they need a call to action and some education to be engaged. Especially for a new player that knows they are going to get slaughtered the first few times out.
If we are just dreaming here, I hope they include some kind of map editor in some future release of GOW. I am certain the community would build well tested and balanced maps which would help expand the base and keep players engaged.
I agree, BF3 also gives suppression assists, the focus is far to much on K/D as really there isnt much else to play for currently.
Please do us all a favor and learn the appropriate use of "too" and "to." For a post this long, proper grammar/spelling helps keep the flow smooth.
A level English, I know how to spell, It was typed in one go at 4AM. Go be a grammar nazi someplace elese
Just a regular 23 year old man. Struggling to know what paths to choose but just doing what makes him happy at time. I hate the generic modern culture of drinking and that everyone tries to grow up to quick.
Gears Of War
Path Of Exile